AI Insights · Timothy · January 2022
Top 5 Hypercasual Games in Turkey (Q4 2021)
Explore the performance trends of the top 5 hypercasual games in Turkey during Q4 2021 with data on downloads, revenue, and active users.
In the fourth quarter of 2021, the hypercasual gaming market in Turkey saw significant activity across both iOS and Android platforms. Here’s a detailed look at the top 5 hypercasual games during this period, based on data from Sensor Tower.
Bus Simulator : Ultimate by Zuuks Games maintained a robust presence with weekly downloads peaking at around 88K in mid-November. The game also saw a steady stream of weekly revenue, starting at approximately $7.5K in late September and reaching around $5.8K by the end of December. Active user counts fluctuated, beginning the quarter at about 417K and ending around 361K.
Sweet Dance-TUR from Uniugame experienced a gradual decline in weekly downloads, starting from 3.2K in late September to around 400 by the end of December. Revenue trends mirrored this decline, with weekly earnings starting at $2.3K and closing the quarter at approximately $1.8K. Active users also saw a decrease from 30.8K to about 13.8K over the same period.
PetrolHead : Street Racing by Lethe Studios had a varied performance with weekly downloads ranging from 7.7K to 14.1K. Revenue remained relatively stable, averaging around $700 per week, with a slight peak at $973 in mid-October. Weekly active users saw minor fluctuations, starting at 47.8K and ending the quarter at approximately 51K.
Magic Slime: Antistress & ASMR from Finger Art Games had modest weekly downloads, peaking at 134 in mid-December. Revenue was consistent, averaging around $700 per week, with a peak of $926 in mid-November. Active user numbers remained steady, starting at 405 and ending at around 343.
Secim Oyunu 2 by Yeti Interactive saw a strong performance with weekly downloads reaching up to 15.9K in late October. Revenue was relatively stable, averaging around $300 per week, and peaking at $453 in early November. Active users also showed a steady increase, starting at 7.6K and reaching around 14K by the end of December.
For more detailed insights and data, visit Sensor Tower.